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Black & White 2 : ウィキペディア英語版
Black & White 2

''Black & White 2'' is a video game developed by Lionhead Studios and published by Electronic Arts. It blends real-time strategy, city building and god game elements. It was released on 7 October 2005. A Mac OS X port was released in January 2009,〔http://www.macworld.com/article/138954/2009/02/black_and_white_2.html?t=109〕 and released for download via the Mac App Store in November 2014.〔https://itunes.apple.com/us/app/black-white-2/id437519881?ls=1&mt=12〕 It is the sequel to 2001's ''Black & White'', also the brainchild of Peter Molyneux. The lead designers are Peter Molyneux and Ron Millar, who previously worked at Blizzard Entertainment on titles such as ''StarCraft'' and ''Warcraft II: Tides of Darkness''.
==Gameplay==
In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original ''Black & White'', ''Black & White 2'' also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
''Black & White 2'' also features a more conventional HUD (heads-up display) system than its predecessor. Rather than the experimental HUD-less gameplay seen in the original game, ''Black & White 2'' features HUD notifications that inform players of their creature's state of mind, the effects of their actions on their creature, the status of villages, etc.
The only way the player can interact with this world directly is through the player's hand, with which the player can pick up people, trees, food, and influence the ground. The player can also cast miracles. However, a certain amount of "Prayer Power" (in essence, "Mana") from the player's believers is needed to do this.
One of the game's most innovative features is that its user interface is almost button-less. The HUD is much simpler than other such "creator" games, such as The Sims and RollerCoaster Tycoon, and the player sees little else on the screen but the world, the player's hand, and toolbars which the player can make disappear. To do things such as cast miracles, the player moves the hand in such a way to make a symbol on the ground, which is called a gesture. This activates the miracle, and if the player has enough mana, it appears in the player's hand ready to cast.
Miracles have a variety of different uses. There are six ordinary miracles: fire, lightning, water, shield, heal, and meteor, (each of which can be thrown or poured), and four epic wonders, which are siren, hurricane, earthquake, and volcano.
There are three possible paths to take in this game: Good, Evil, or a more neutral combination of the two, although this decision is not discrete. The typical path of an evil god will be one of fear, torture, conquest and destruction using epic armies and building fearsome places, such as a pit of torture, while that of a good god will be one of benevolence, more positive city building, and lots of looking after the populace, particularly defending it from attack. Both of these require ore and wood, of which there is a limited amount (though some maps have bottomless mines, and water miracles can turn a single tree into a forest if used correctly), making players choose a strategy — but there is plenty of slack in each.
The game features Egypt (in tutorial level), Norse(in demo), Aztec, Japanese, and Greek tribes. The player's tribe is the Greeks.
As in ''Black & White'', players can create disciples to do the player's job in certain areas of the game while the player tends to other business. For example, if the player needs to lead an invasion, they can set villagers, and even their creature to farm for them while they lead an invasion.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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